Speed Ramp: Quick and Slow
Cut a rendered action clip with ffmpeg and add fast, slow and frozen parts for a quick-and-slow feel.
Free · No sign-up · Updated 2026-10-27 · By sphereai.work💻Install Claude Code (or Codex, Antigravity) firstThis skill runs best in VS Code with Claude Code, Codex or Antigravity.How to install →
How to use
- 1
Download the ZIP
Get the skill file with the button below. No sign-up.
- 2
Unzip and open
Unzip it into a folder and open that folder in VS Code.
- 3
Just ask
Tell your AI agent ‘Run the automation pipeline in this folder’.
When to use it
- All action runs at one speed and feels flat
- You want a freeze at the moment of impact
- Slow-motion parts stutter or joins jump
Try saying
“펀치 장면에 히트스톱이랑 슬로 넣어줘”Add hit-stop and slow motion to the punch
“착지 장면 퀵앤 슬로우로 바꿔줘”Make the landing quick and slow
What you get
- 01How to pick the moments
- 02Commands to cut, retime, freeze and rejoin
Tips
- Two or three speed changes are enough in a 30 s short.
- Render slow parts at a higher fps for smoother motion.
Get it free now
No sign-up, just one ZIP. Edit it freely for personal or commercial use.
Download ZIP (2KB)Installation
Claude.ai / Desktop app (ZIP upload)
- Download the ZIP below.
- Upload it under Settings → Capabilities → Skills.
- Turn the skill on and start a chat with one of the "Try saying" lines.
Claude Code (copy the folder)
- Unzip it. You'll get a folder named after the skill.
- Put that folder inside
~/.claude/skills/(or.claude/skills/for a single project). - Restart Claude Code.
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Files and preview
Included files
SKILL.md README.txt
Preview of SKILL.md
--- name: speed-ramp-quick-slow description: Simple fast-then-slow speed changes and freeze frames on a rendered action clip with ffmpeg: split, retime, freeze, rejoin. 렌더한 영상에 퀵앤 슬로우 속도 변화 넣기. --- # Speed Ramp: Quick and Slow The "quick and slow" look: motion rushes in, slows down at the key moment, then rushes out. This skill does it on a finished render with ffmpeg, so no extra 3D work is needed. ## 1. Plan - Pick 2-3 moments in a 30-second short: the hero landing, the punch contact, the bully flying away. Do not slow everything; the contrast is what makes it hit. - For each moment write: start second, end second, speed (for example 0.5 = half speed, 2 = double speed). - Render that section at a higher frame rate if you can (for example 120 fps) so the slow part stays smooth. ## 2. Cut and retime 1. Cut the clip into parts at the planned seconds: `ffmpeg -i in.mp4 -ss <a> -to <b> -an part1.mp4`. 2. Change the speed of each part with `setpts`: - half speed: `-vf "setpts=2.0*PTS"` - double speed: `-vf "setpts=0.5*PTS"` 3. Freeze frame at contact: hold the last frame of a part with `-vf "tpad=stop_mode=clone:stop_duration=0.1"`. 4. Re-encode every part with the same size, fps and codec (`-r 60 -c:v libx264 -pix_fmt yuv420p`). 5. Join with a concat list: `ffmpeg -f concat -safe 0 -i list.txt -c copy out.mp4`. ## 3. Check - Watch the result at full speed on a phone-size screen. - The total length still fits the plan (a slow part makes the video longer). ## Output The retimed clip and the list of moments with their speeds. --- 만든이: sphereai.work (https://sphereai.work)
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This skill is a set of instructions Claude loads on its own. You are responsible for how you use the results. The instructions inside the ZIP are written in Korean. Terms of Use