Science Scene Design
Turn science ideas into blocky Blender scenes: the pixel-box look, cross-sections, size comparisons and time-lapses.
Free · No sign-up · Updated 2026-10-27 · By sphereai.work💻Install Claude Code (or Codex, Antigravity) firstThis skill runs best in VS Code with Claude Code, Codex or Antigravity.How to install →
How to use
- 1
Download the ZIP
Get the skill file with the button below. No sign-up.
- 2
Unzip and open
Unzip it into a folder and open that folder in VS Code.
- 3
Just ask
Tell your AI agent ‘Run the automation pipeline in this folder’.
When to use it
- You want to show an idea in 3D instead of a text card
- Block scenes look flat or boring
- Water flickers or the image blows out
Try saying
“지구 내부를 블록 단면으로 보여줘”Show the inside of the Earth as a block cross-section
“해류 흐름을 3D 화살표로 만들어줘”Make the ocean current a 3D arrow
What you get
- 01Basic look settings
- 02Three scene patterns
- 03Staging rules
Tips
- No two boxes sharing a face removes most flicker.
- Let still diagram shots drift 1-2 degrees.
Get it free now
No sign-up, just one ZIP. Edit it freely for personal or commercial use.
Download ZIP (2KB)Installation
Claude.ai / Desktop app (ZIP upload)
- Download the ZIP below.
- Upload it under Settings → Capabilities → Skills.
- Turn the skill on and start a chat with one of the "Try saying" lines.
Claude Code (copy the folder)
- Unzip it. You'll get a folder named after the skill.
- Put that folder inside
~/.claude/skills/(or.claude/skills/for a single project). - Restart Claude Code.
Menu names may differ slightly depending on your environment. If you can't see the menu, check that skills are enabled on your plan.
Files and preview
Included files
SKILL.md README.txt
Preview of SKILL.md
--- name: science-scene-design description: Turn science ideas into blocky Blender scenes: the pixel-box look, cross-sections, size comparisons and fixed-camera time-lapses, with simple staging rules. 과학 개념을 블록 장면으로. --- # Science Scene Design Claude writes the scene scripts in Blender Python from these rules. Build a small library of helpers once (box with pixel texture, camera, sky) and a props file per episode that later episodes can reuse. ## 1. The look - Big boxes in **1/16 m pixel units**, each face with a small **pixel texture** drawn in code (16x16), **Closest** interpolation so pixels stay sharp. - Many identical things (insects, trees): one source collection + collection instances. - EEVEE, 1920x1080, 24-30 fps, 32-64 samples. - Never pure black for space or night: keep a deep navy. - Original assets only; follow the blocky style, never a game's official characters, textures, logos or UI. ## 2. Idea -> scene patterns | Idea | Scene | |---|---| | Inside the Earth, ice, soil | **Cross-section diorama**: cut the object in half and show the layers | | Size comparison | **Objects side by side, popping in one by one** | | Over time | **Time-lapse from one fixed camera**: blocks grow, change or vanish | ## 3. Staging - One section = one scene. Switch cameras with timeline markers. - Even still diagram shots move a little: a slow rotation or push-in. - The key object is the brightest thing in the frame. - People: simple faceless block figures, only when needed. ## Output A props file for the episode and a list of which pattern each block of the script uses. Next: `narration-synced-cuts`. --- 만든이: sphereai.work (https://sphereai.work)
You may also like
📰YouTube Card-News MakerTurn one YouTube link into card-news images plus highlight short videos, with Korean-translated subtitles for foreign videos.🕺Blocky Character ActingBuild original blocky characters in Blender Python, switch their expressions and make them act with basic poses and walks.🎞️Narration-synced CutsPlace Blender cuts and cameras on sentence times, render by section and assemble with the narration.
This skill is a set of instructions Claude loads on its own. You are responsible for how you use the results. The instructions inside the ZIP are written in Korean. Terms of Use