Basic Impact FX
Build shockwave, flash, dust, speed lines and camera shake from blocks, and know when to use each.
Free · No sign-up · Updated 2026-10-27 · By sphereai.work💻Install Claude Code (or Codex, Antigravity) firstThis skill runs best in VS Code with Claude Code, Codex or Antigravity.How to install →
How to use
- 1
Download the ZIP
Get the skill file with the button below. No sign-up.
- 2
Unzip and open
Unzip it into a folder and open that folder in VS Code.
- 3
Just ask
Tell your AI agent ‘Run the automation pipeline in this folder’.
When to use it
- Hits look weak
- You want effects on landings, dashes and punches
- Effects cover faces or blow out to white
Try saying
“이 펀치에 충격파랑 속도선 넣어줘”Add a shockwave and speed lines to this punch
“영웅 착지를 더 세게 보이게 해줘”Make the hero landing feel heavier
What you get
- 01A table of 5 effects: parts, motion and when to use
- 02Basic timing rules
Tips
- Start flash, star, shockwave and shake on the same contact frame.
- Grow effects in 1-3 frames and fade them slowly.
Get it free now
No sign-up, just one ZIP. Edit it freely for personal or commercial use.
Download ZIP (2KB)Installation
Claude.ai / Desktop app (ZIP upload)
- Download the ZIP below.
- Upload it under Settings → Capabilities → Skills.
- Turn the skill on and start a chat with one of the "Try saying" lines.
Claude Code (copy the folder)
- Unzip it. You'll get a folder named after the skill.
- Put that folder inside
~/.claude/skills/(or.claude/skills/for a single project). - Restart Claude Code.
Menu names may differ slightly depending on your environment. If you can't see the menu, check that skills are enabled on your plan.
Files and preview
Included files
SKILL.md README.txt
Preview of SKILL.md
--- name: impact-fx-recipes description: Five basic blocky impact effects in Blender Python: shockwave, flash, dust burst, speed lines and camera shake, built from simple boxes, and when to use each. 기본 임팩트 이펙트 5종. --- # Impact FX Recipes All effects are made from simple boxes with emission, keyed in Blender. No particle simulation and no plugins, so every frame is predictable and renders the same every time. Claude writes one function per effect and reuses them. ## Recipes | Effect | Built from | Animation | Use it when | |---|---|---|---| | **Shockwave** | a flat ring of small emissive boxes on the ground | grows outward and fades | landing, punch contact | | **Flash** | a white emissive card in front of the camera | on for a moment, then gone | the contact frame of a hit | | **Dust burst** | small grey-brown cubes | fly out and up, shrink to 0 | landing, skid, fall | | **Speed lines** | thin long boxes around the camera axis | slide past the camera | dash, flying | | **Camera shake** | noise on camera location | short and strong for hits | every impact | ## Basic rules 1. Start the flash, shockwave and shake on the same frame as the contact. 2. Effects appear fast and fade slowly. 3. Keep dust away from the hero's face. 4. Key an effect's scale to 0 on the frame before it starts, so it does not show early. ## Output A small effects module with one function per recipe (position, start frame, size, colour) and a note of which effect is used on which shot. --- 만든이: sphereai.work (https://sphereai.work)
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This skill is a set of instructions Claude loads on its own. You are responsible for how you use the results. The instructions inside the ZIP are written in Korean. Terms of Use